The proposition explored in Dark Matter is that we exist as motile assemblages rather than stable individuals, a subset of a larger assemblage that could be considered a form of 'collective unconscious'. That assemblage is explored here as shaped by the forces of dark matter, in the form of the cultural information and patterns that we "don't know that we know". This is considered a generative ontology, manifest in the artwork through multi-agent interaction with liminal visual and textual information. Interactors interact with textual fragments derived from interviews with a Guantanamo inmate. Depending on the number of viewers the rendering of the 3D space from first, second and third person points of view creates a shifting experience of the immersive environment.
Stills from studio development, Cherryville, Australia, 2016.
Screen shots from studio development, Cherryville, Australia, 2016.